Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited size of GPU memory, a massive model containing hundreds of millions of primitives cannot fit into most of modern GPUs. By applying parallel level-of-detail (LOD), as proposed in [1], only a portion of primitives instead of the whole are necessary to be streamed to the GPU. However, the low bandwidth in CPU-GPU communication is still the major bottleneck that prevents users from achieving high-performance rendering of massive 3D models on a single-GPU system. This paper explores a device-level parallel design that distributes the workloads for both GPU out-of-core and LOD processing in a multi-GPU multi-display system. Our multi-GPU out-of-core...
We present Glimmer, a new multilevel visualization algorithm for multidimensional scaling designed t...
With the tremendous advances in both hardware capabilities and rendering algorithms, rendering perf...
Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performa...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
Real-time rendering of complex 3D models is still a very challeng-ing task. Recently, many GPU-based...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
Ambient occlusion techniques were introduced to improve data comprehension by bringing soft fading s...
We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. On...
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in rec...
The complexity of polygonal models still grows faster than the ability of the graphics hardware to r...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
We present Glimmer, a new multilevel visualization algorithm for multidimensional scaling designed t...
With the tremendous advances in both hardware capabilities and rendering algorithms, rendering perf...
Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performa...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
Real-time rendering of complex 3D models is still a very challeng-ing task. Recently, many GPU-based...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
Ambient occlusion techniques were introduced to improve data comprehension by bringing soft fading s...
We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. On...
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in rec...
The complexity of polygonal models still grows faster than the ability of the graphics hardware to r...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
We present Glimmer, a new multilevel visualization algorithm for multidimensional scaling designed t...
With the tremendous advances in both hardware capabilities and rendering algorithms, rendering perf...
Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performa...