Real-time rendering of complex 3D models is still a very challeng-ing task. Recently, many GPU-based level-of-detail (LOD) algo-rithms have been proposed to decrease the complexity of 3D mod-els in a parallel fashion. However, LOD approaches alone are not sufficient to reduce the amount of geometry data for interactive ren-dering of massive scale models. Visibility-based culling, especially occlusion culling, has to be introduced to the rendering pipeline for large models. In this paper, we aim to tackle the challenge of integrated parallel processing for both mesh simplification and oc-clusion culling. We present a novel rendering approach that seam-lessly integrates parallel LOD algorithm, parallel occlusion culling and Out-of-Core method...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
International audienceIn order to interactively render large virtual worlds, the amount of 3D geomet...
Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited s...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
Abstract: Many techniques have been developed in order to accelerate the visualization of large tria...
We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. On...
In the following diploma thesis I have researched the problem of hidden surface determination in 3D ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
In the following diploma thesis I have researched the problem of hidden surface determination in 3D ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
Abstract. The visualization of complex virtual scenes can be significantly accelerated by applying O...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
International audienceIn order to interactively render large virtual worlds, the amount of 3D geomet...
Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited s...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
Abstract: Many techniques have been developed in order to accelerate the visualization of large tria...
We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. On...
In the following diploma thesis I have researched the problem of hidden surface determination in 3D ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
In the following diploma thesis I have researched the problem of hidden surface determination in 3D ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
Abstract. The visualization of complex virtual scenes can be significantly accelerated by applying O...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
International audienceIn order to interactively render large virtual worlds, the amount of 3D geomet...