International audienceIn order to interactively render large virtual worlds, the amount of 3D geometry passed to the graphics hardware must be kept to a minimum. Typical solutions to this problem include the use of potentially visible sets and occlusion culling, however, these solutions do not scale well, in time nor in memory, with the size of a virtual world. We propose a fast and inexpensive variant of occlusion culling tailored to a simple tiling scheme that improves scalability while maintaining very high performance. Tile visibilities are evaluated with hardwareaccelerated occlusion queries, and in-tile rendering is rapidly computed using BVH instantiation and any visibility method; we use the CHC++ occlusion culling method for its go...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
In this work we present several techniques applied to implement an Image Space Software Occlusion Cu...
Real-time rendering of complex 3D models is still a very challeng-ing task. Recently, many GPU-based...
In order to interactively render large virtual worlds, the amount of 3D geometry passed to the graph...
International audienceIn order to interactively render large virtual worlds, the amount of 3D geomet...
International audienceThe creation of realistic, complex, and diversified virtual worlds is of utmos...
International audienceThe creation of realistic, complex, and diversified virtual worlds is of utmos...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
Abstract – We describe a simple and efficient dynamic occlusion culling algorithm for computing pote...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Abstract – We describe a simple and efficient dynamic occlusion culling algorithm for computing pote...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
International audienceVisualisation of very complex environments can be significantly accelerated us...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
In this work we present several techniques applied to implement an Image Space Software Occlusion Cu...
Real-time rendering of complex 3D models is still a very challeng-ing task. Recently, many GPU-based...
In order to interactively render large virtual worlds, the amount of 3D geometry passed to the graph...
International audienceIn order to interactively render large virtual worlds, the amount of 3D geomet...
International audienceThe creation of realistic, complex, and diversified virtual worlds is of utmos...
International audienceThe creation of realistic, complex, and diversified virtual worlds is of utmos...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
Abstract – We describe a simple and efficient dynamic occlusion culling algorithm for computing pote...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Abstract – We describe a simple and efficient dynamic occlusion culling algorithm for computing pote...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
International audienceVisualisation of very complex environments can be significantly accelerated us...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the...
In this work we present several techniques applied to implement an Image Space Software Occlusion Cu...
Real-time rendering of complex 3D models is still a very challeng-ing task. Recently, many GPU-based...