In this paper we present a novel approach for interactive rendering of large terrain datasets which is based on subdividing the terrain into rectangular patches at different resolutions. Each patch is represented by four triangular tiles which can be at different resolutions; and four strips which are used to stitch the four tiles in a seamless manner. As a result, our scheme maintains resolution changes within patches and not across patches. At runtime, the terrain patches are used to construct a level of detail based on view-parameters. The selected level of detail only includes the layout of the patches and the resolutions at boundary edges. Since adjacent patches agree on the resolution of common edges, the resulted mesh does not includ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
High-quality terrain rendering has been the focus of many visualization applications over recent dec...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
This paper describes an efficient technique for the rendering of large terrain surfaces. The techniq...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
High-quality terrain rendering has been the focus of many visualization applications over recent dec...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets...