Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tessellation supported hardware presents an opportunity to develop algorithms that can render subdivision surfaces in realtime. We discuss the performance of approximating Loop Subdivision surfaces using tessellation-enabled GPUs in terms of speed and quality of rendering for these methods as well as the implementation strategy. We also propose a novel one pass unified rendering setup for all three methods. Subdivision using the Loop method supports arbitrary triangle meshes and provides for easy transition from polygonal rendering of triangles to the parametric domain. Majority of graphics software applications, especially game engines, render p...
Today's GPUs, thanks to their performance and programmability (this property wasn't available until ...
[Abstract] Although the first electronic circuit specifically designed to accelerate rendering was d...
environment mapping; Mini model consisting of 629 trimmed surfaces; with shadow maps; closeup onto t...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Ad...
The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Ad...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
In Computer Aided Design (CAD) 3D objects are often represented in form of trimmed NURBS surfaces. H...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
With each computer game generation there is always a demand for more visually pleasing environments....
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Today's GPUs, thanks to their performance and programmability (this property wasn't available until ...
[Abstract] Although the first electronic circuit specifically designed to accelerate rendering was d...
environment mapping; Mini model consisting of 629 trimmed surfaces; with shadow maps; closeup onto t...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Ad...
The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Ad...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
In Computer Aided Design (CAD) 3D objects are often represented in form of trimmed NURBS surfaces. H...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
With each computer game generation there is always a demand for more visually pleasing environments....
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Today's GPUs, thanks to their performance and programmability (this property wasn't available until ...
[Abstract] Although the first electronic circuit specifically designed to accelerate rendering was d...
environment mapping; Mini model consisting of 629 trimmed surfaces; with shadow maps; closeup onto t...