Image synthesis techniques are present in a wide range of applications as they leverage the amount of information required for creating realistic visualizations. For fast hardware rendering they usually employ a triangle-based representation describing the geometry of the scene. In this paper, we introduce a new and simple framework for performing on-the-fly refinement and simplification of meshes completely on the GPU. As we aim at making easy the integration of level-of-detail management into the creation workflow of artists, the presented method is easy to be implemented. We only need a coarse mesh, its displacement map and a geometry shader. At rendering time, we employ a geometry shader to parallelize the tessellation and displacement ...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
Abstract In this paper we present a novel real-time cartoon-style rendering approach, which targets ...
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D m...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
Extensive research has been carried out in multiresolution models for many decades. The tendency in...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
International audienceMany recent publications have shown that a large variety of computation involv...
Abstract:- Real-time visualization of 3D scenes is a very important feature of many computer graphic...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
The ability to capture and reconstruct a person in real-time 3D environments, offers significant imp...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
Abstract In this paper we present a novel real-time cartoon-style rendering approach, which targets ...
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D m...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
Extensive research has been carried out in multiresolution models for many decades. The tendency in...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
International audienceMany recent publications have shown that a large variety of computation involv...
Abstract:- Real-time visualization of 3D scenes is a very important feature of many computer graphic...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
The ability to capture and reconstruct a person in real-time 3D environments, offers significant imp...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
Abstract In this paper we present a novel real-time cartoon-style rendering approach, which targets ...
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D m...