The ability to capture and reconstruct a person in real-time 3D environments, offers significant improvements to fidelity and empathetic engagement in real-time visual communication/collaboration systems, provided it can be achieved at a fast enough rate to deliver the natural animation of the captured person. To date the majority of approaches have sought to adapt techniques from film and TV special effects, which generate either volumetric models, which may, or may not, be tessellated and textured before rendering, or polyhedral (space carved), viewpoint independent textured 3D geometric models. These approaches are refined, through optimization and migration to distributed architectures, and frequently utilize GPU processing to further e...
Conventional 3D paint systems utilize destructive pixel-based painting. Raster-based textures can su...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple imag...
Real-time 3D reconstruction of people promises to combine the winning characteristics of video confe...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
"Best Scientific Paper Award" atorgat per 3D Stereo MediaThis paper presents a methodology for obtai...
Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, co...
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D m...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
The process of 3D reconstruction, or depth estimation, is a complex one, and many methods often have...
Conventional 3D paint systems utilize destructive pixel-based painting. Raster-based textures can su...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple imag...
Real-time 3D reconstruction of people promises to combine the winning characteristics of video confe...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
"Best Scientific Paper Award" atorgat per 3D Stereo MediaThis paper presents a methodology for obtai...
Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, co...
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D m...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
The process of 3D reconstruction, or depth estimation, is a complex one, and many methods often have...
Conventional 3D paint systems utilize destructive pixel-based painting. Raster-based textures can su...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
We present a method for optimizing the reconstruction and rendering of 3D objects from multiple imag...