Abstract In this paper we present a novel real-time cartoon-style rendering approach, which targets very large meshes. Cartoon drawing usually uses a limited number of colors for shading and emphasizes special effects, such as sharp curva-ture and silhouettes. It also paints the remaining large regions with uniform solid colors. Our approach quantizes light intensity to generate different shadow colors and utilizes multiresolution mesh hierarchy to maintain appropriate levels of detail across various regions of the mesh. To comply with visual requirements, our algorithm exploits graphics hardware programmability to draw smooth sil-houette and color boundaries within the vertex and fragment processors. We have adopted a simplification scheme...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
Due to complex shaders and high-resolution displays (particularly on mobile graphics platforms), fra...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Current simulation applications are mainly focused on the efficient management of scenarios with sta...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
In this paper, we present a novel view-dependent rendering approach for large polygonal models. In a...
The goal of this thesis is to examine non-photorealistic rendering (NPR) methods with respect to the...
International audienceWe present a new approach to create painterly renderings of an animated 3D sce...
In this paper, we present a new algorithm for interactive rendering of animated scenes with Whitted ...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
Due to complex shaders and high-resolution displays (particularly on mobile graphics platforms), fra...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Current simulation applications are mainly focused on the efficient management of scenarios with sta...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
In this paper, we present a novel view-dependent rendering approach for large polygonal models. In a...
The goal of this thesis is to examine non-photorealistic rendering (NPR) methods with respect to the...
International audienceWe present a new approach to create painterly renderings of an animated 3D sce...
In this paper, we present a new algorithm for interactive rendering of animated scenes with Whitted ...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Figure 1. A 360 ° panorama view generated with dynamic mesh refinement. The frame’s input mesh is hi...
Due to complex shaders and high-resolution displays (particularly on mobile graphics platforms), fra...