International audienceMany recent publications have shown that a large variety of computation involved in computer graphics can be moved from the CPU to the GPU, by a clever use of vertex or fragment shaders. Nonetheless there is still one kind of algorithms that is hard to translate from CPU to GPU: mesh refinement techniques. The main reason for this, is that vertex shaders available on current graphics hardware do not allow the generation of additional vertices on a mesh stored in graphics hardware. In this paper, we propose a general solution to generate mesh refinement on GPU. The main idea is to define a generic refinement pattern that will be used to virtually create additional inner vertices for a given polygon. These vertices are t...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
International audienceWe present a method to generate procedural models with global structures, such...
Volume graphics attracts our research interest. On one hand, the challenging tasks in cyberspace app...
This paper presents a real-time rendering technique for dynamic, incremental 3D mesh refinement. The...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
In this paper, we present a meshing scheme for the implementation of an adaptive tessellation of tri...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
International audienceIn this paper we present a GPU-based method for removing shape details of 3D-m...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
We propose an augmentation of the traditional tessellation pipeline with several different strategie...
O alto desempenho da GPU e o crescente uso dos seus mecanismos de programaÃÃo tÃm estimulado diversa...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
International audienceWe present a method to generate procedural models with global structures, such...
Volume graphics attracts our research interest. On one hand, the challenging tasks in cyberspace app...
This paper presents a real-time rendering technique for dynamic, incremental 3D mesh refinement. The...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
In this paper, we present a meshing scheme for the implementation of an adaptive tessellation of tri...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
View-dependent multiresolution rendering places a heavy load on CPU. This paper presents a new metho...
International audienceIn this paper we present a GPU-based method for removing shape details of 3D-m...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
We propose an augmentation of the traditional tessellation pipeline with several different strategie...
O alto desempenho da GPU e o crescente uso dos seus mecanismos de programaÃÃo tÃm estimulado diversa...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
International audienceWe present a method to generate procedural models with global structures, such...
Volume graphics attracts our research interest. On one hand, the challenging tasks in cyberspace app...