International audienceWe present a method to generate procedural models with global structures, such as growth plants, on existing surfaces at interactive time. More generally, our approach extends shape grammars to en- able context-sensitive procedural generation on the GPU. Central to our framework is the unified representation of external contexts as texture maps. These generic contexts can be spatially varying parameters controlling the grammar expansion through very fast texture fetches (e.g., a density map). External contexts also include the shape of the underlying surface itself that we represent as a texture atlas of geometry images. Extrusion along the surface is then performed by a marching rule working in texture space using ind...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
International audienceWe present a method to generate procedural models with global structures, such...
International audienceProcedural representations are powerful tools to generate highly detailed obje...
texture marching approach allows to interactively control an expansion grammar over any parametrized...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
Figure 1: We introduce a novel approach to GPU-based interactive procedural generation of the consti...
The generation of natural shapes has been the subject of much research for many years. Several metho...
International audienceNumerous real-time applications such computer games or flight simulators requi...
We present a generative method to grow triangular meshes with organically-shaped features. Through t...
Afin de créer des productions toujours plus réalistes, les industries du jeu vidéo et du cinéma cher...
Procedural planet generation is a way of creating interesting, computer-generated environments from ...
Dans le sillage de l'augmentation de la puissance graphique des machines grands publics, le domaine ...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
International audienceWe present a method to generate procedural models with global structures, such...
International audienceProcedural representations are powerful tools to generate highly detailed obje...
texture marching approach allows to interactively control an expansion grammar over any parametrized...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
Figure 1: We introduce a novel approach to GPU-based interactive procedural generation of the consti...
The generation of natural shapes has been the subject of much research for many years. Several metho...
International audienceNumerous real-time applications such computer games or flight simulators requi...
We present a generative method to grow triangular meshes with organically-shaped features. Through t...
Afin de créer des productions toujours plus réalistes, les industries du jeu vidéo et du cinéma cher...
Procedural planet generation is a way of creating interesting, computer-generated environments from ...
Dans le sillage de l'augmentation de la puissance graphique des machines grands publics, le domaine ...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...