The interactive deformation and visualization of volumetric objects is still a challenging problem for many application areas. We present a novel integrated system which implements physically-based deformation and volume visualization of tetrahedral meshes on modern graphics hardware by exploiting the last features of vertex and fragment shaders. We achieve fast and stable deformation of tetrahedral meshes by means of a GPU-based implicit solver and present a hardware-based single-pass raycaster for deformed tetrahedral meshes. Thus, direct visualization of the inner structures of the deformed mesh is possible, while keeping the data on the graphics hardware throughout the entire simulation. Key words: GPU computing, deformable bodies, impl...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
In this paper we present a new method for real-time inter- active haptic and graphic rendering of c...
International audienceWe present a set of methods to implement an implicit Finite Element solver on ...
Recent advances in algorithms and graphics hardware have opened the possibility to render tetrahedra...
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of s...
Volume graphics attracts our research interest. On one hand, the challenging tasks in cyberspace app...
For real-time rendering of physically-based volumetric deformation, a meshless finite element method...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
We present a rendering algorithm for the forward projection of volume deformations. Spatial deformat...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
In this paper we present a new method for realtime interactive haptic and graphic rendering of compl...
Computational simulations frequently generate solutions defined over very large tetrahedral volume m...
Figure 1: Screen shots from interactive visualization of an unstructured 275Mb mesh with more than 5...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
In this paper we present a new method for real-time inter- active haptic and graphic rendering of c...
International audienceWe present a set of methods to implement an implicit Finite Element solver on ...
Recent advances in algorithms and graphics hardware have opened the possibility to render tetrahedra...
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of s...
Volume graphics attracts our research interest. On one hand, the challenging tasks in cyberspace app...
For real-time rendering of physically-based volumetric deformation, a meshless finite element method...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
We present a rendering algorithm for the forward projection of volume deformations. Spatial deformat...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
In this paper we present a new method for realtime interactive haptic and graphic rendering of compl...
Computational simulations frequently generate solutions defined over very large tetrahedral volume m...
Figure 1: Screen shots from interactive visualization of an unstructured 275Mb mesh with more than 5...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
International audienceThe realistic and interactive simulation of deformable objects has become a ch...
In this paper we present a new method for real-time inter- active haptic and graphic rendering of c...
International audienceWe present a set of methods to implement an implicit Finite Element solver on ...