The decimation of highly detailed meshes has emerged as an important issue in many computer graphics related fields. A whole library of different algorithms has been proposed in the literature. By carefully investigating such algorithms, we can derive a generic structure for mesh reduction schemes which is analogous to a class of greedy-algorithms for heuristic optimization. Particular instances of this algorithmic template allow to adapt to specific target applications. We present a new mesh reduction algorithm which clearly reflects this meta scheme and efficiently generates decimated high quality meshes while observing global error bounds
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
AbstractThis paper describes a generic software designed to implement meshing algorithms based on th...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
International audienceWe present a novel approach for the decimation of trian-gle surface meshes. Ou...
Current mesh reduction techniques, while numerous, all pri-marily reduce mesh size by successive ele...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
In many cases the surfaces of geometric models consist of a large number of triangles. Several algor...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
This paper proposes an incremental mesh reduction scheme that provides fine grained control over t...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
AbstractThis paper describes a generic software designed to implement meshing algorithms based on th...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
International audienceWe present a novel approach for the decimation of trian-gle surface meshes. Ou...
Current mesh reduction techniques, while numerous, all pri-marily reduce mesh size by successive ele...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
In many cases the surfaces of geometric models consist of a large number of triangles. Several algor...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
This paper proposes an incremental mesh reduction scheme that provides fine grained control over t...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
AbstractThis paper describes a generic software designed to implement meshing algorithms based on th...