This paper proposes an incremental mesh reduction scheme that provides fine grained control over the approximation error while being linear in time in the number of vertices. We use the well--known half--edge collapse as our atomic decimation operation but we differ from previously reported methods in that we use a sequence of oriented bounding-boxes to track the decimation error instead of retaining the complete vertex information of the original model. This reduces storage costs and computation time while still providing a reliable upper bound for the deviation from the original data. We also propose different error accumulation strategies which makes the algorithm adaptable to different application scenarios
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
This paper proposes an incremental mesh reduction scheme that provides fine grained control over the...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
Due to the surface meshes produced at increasing complexity in many applications, interest in effici...
Due to the surface meshes produced at increasing complexity in many applications, interest in effici...
This paper presents a linear running time optimization algorithm for meshes with subdivision connect...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
the original mesh, and may in fact be accllrdtely represented with.1 fraction of the number of mesh ...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
This paper proposes an incremental mesh reduction scheme that provides fine grained control over the...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
Due to the surface meshes produced at increasing complexity in many applications, interest in effici...
Due to the surface meshes produced at increasing complexity in many applications, interest in effici...
This paper presents a linear running time optimization algorithm for meshes with subdivision connect...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
the original mesh, and may in fact be accllrdtely represented with.1 fraction of the number of mesh ...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...