Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with different sets of attributes. This kind of mesh cannot be used directly in the current graphics pipeline architecture because meshes for interactive applications usually duplicate vertices to ensure that every vertex has a single set of attributes. This fact causes apparently contiguous surfaces to be split into pieces or patches, and so traditional simplification error metrics will fail in any attempt they make to simplify them. Here we present a method for this kind of mesh which is based on edge collapses and takes into account the information about attributes that contribute to obtain a more realistic appearance of the object, like...
2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Complex 3D digital objects are used in many domains such as animation films, scientific visualizatio...
mesh simplification, error quadrics, directed edge data structure, vertex sets, border stitching In ...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
This paper proposes a user-assisted mesh simplification method applied to CAD models converted to tr...
This paper presents a novel technique for simplifying a triangulated surface at different levels of...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Complex 3D digital objects are used in many domains such as animation films, scientific visualizatio...
mesh simplification, error quadrics, directed edge data structure, vertex sets, border stitching In ...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
This paper proposes a user-assisted mesh simplification method applied to CAD models converted to tr...
This paper presents a novel technique for simplifying a triangulated surface at different levels of...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...