International audienceInteractive rendering often requires the use of simplified shading algorithms with reduced illumination fidelity. Higher quality rendering algorithms are usually too slow for interactive use. The render cache is a technique to bridge this performance gap and allow ray-based renderers to be used in interactive contexts by providing automatic sample interpolation, frame-to-frame sample reuse, and prioritized sampling. In this paper we present several extensions to the original render cache including predictive sampling, reorganized computation for better memory coherence, an additional interpolation filter to handle sparser data, and SIMD acceleration. These optimizations allow the render cache to scale to larger resolut...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
International audienceInteractive rendering often requires the use of simplified shading algorithms ...
International audienceInteractive rendering requires rapid visual feedback. The render cache is a ne...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
The render cache and the edge-and-point image (EPI) are techniques that permit high quality renderi...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
The Render Cache [1,2] allows the interactive display of very large scenes, rendered with complex gl...
Figure 1: Three example scenes rendered using sample caching. Using caching during walkthrough anima...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
Journal ArticleImprovements in hardware have recently made interactive ray tracing practical for som...
Real‐time virtual reality requires efficient rendering methods to deal with high‐ resolution stereos...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
International audienceInteractive rendering often requires the use of simplified shading algorithms ...
International audienceInteractive rendering requires rapid visual feedback. The render cache is a ne...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
The render cache and the edge-and-point image (EPI) are techniques that permit high quality renderi...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
The Render Cache [1,2] allows the interactive display of very large scenes, rendered with complex gl...
Figure 1: Three example scenes rendered using sample caching. Using caching during walkthrough anima...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
Journal ArticleImprovements in hardware have recently made interactive ray tracing practical for som...
Real‐time virtual reality requires efficient rendering methods to deal with high‐ resolution stereos...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...