Real‐time virtual reality requires efficient rendering methods to deal with high‐ resolution stereoscopic displays and low latency head‐tracking. Our proposed RayCaching method renders isosurfaces of large volume datasets by amortizing raycasting over several frames and caching primary rays as small bricks that can be efficiently rasterized. An occupancy map in form of a clipmap provides level of detail and ensures that only bricks corresponding to visible points on the isosurface are being cached and rendered. Hard shadows and ambient occlusion from secondary rays are also accumulated and stored in the cache. Our method supports real‐time isosurface rendering with dynamic isovalue and allows stereoscopic visualization and exploration of la...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
This paper proposes an acceleration method for direct volume rendering (DVR). Our approach works lik...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualiza...
In this paper the GPU implementation of a real-time isosurface volume-rendering system is described ...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
Despite their age, ray-based rendering methods are still a very active field of research with many c...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We present two methods for accelerating surface visualizations of volume data, the image cache and t...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
This paper proposes an acceleration method for direct volume rendering (DVR). Our approach works lik...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualiza...
In this paper the GPU implementation of a real-time isosurface volume-rendering system is described ...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
Despite their age, ray-based rendering methods are still a very active field of research with many c...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We present two methods for accelerating surface visualizations of volume data, the image cache and t...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...