When rendering only directly visible objects, ray tracing a few levels of specular reflection from large, low-curvature surfaces, and ray tracing shadows from point-like light sources, the accessed geometry is coherent and a geometry cache performs well. But in many other cases, the accessed geometry is incoherent and a standard geometry cache performs poorly: ray tracing of specular reflection from highly curved surfaces, tracing rays that are many reflection levels deep, and distribution ray tracing for wide glossy reflection, global illumination, wide soft shadows, and ambient occlusion. Fortunately, less geometric accuracy is necessary in the incoherent cases. This observation can be formalized by looking at the ray differentials for di...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Projet SYNTIMThere are two ways of ray-tracing space-deformed objects: computing the resulting objec...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
Figure 1: Example subdivision surface scenes rendered with diffuse path tracing (up to 8 bounces, 7 ...
This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
We introduce a ray tracing architecture which is able to handle highly complex geometry modeled by t...
Unlike rasterization, where one can rely on pixel quad partial derivatives, an alternative approach ...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
In this paper, it is shown how multiresolution models can be exploited in order to improve the effic...
Journal ArticleWe present an algorithm for ray tracing displacement maps that requires no additional...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Projet SYNTIMThere are two ways of ray-tracing space-deformed objects: computing the resulting objec...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
Figure 1: Example subdivision surface scenes rendered with diffuse path tracing (up to 8 bounces, 7 ...
This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
We introduce a ray tracing architecture which is able to handle highly complex geometry modeled by t...
Unlike rasterization, where one can rely on pixel quad partial derivatives, an alternative approach ...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
In this paper, it is shown how multiresolution models can be exploited in order to improve the effic...
Journal ArticleWe present an algorithm for ray tracing displacement maps that requires no additional...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Projet SYNTIMThere are two ways of ray-tracing space-deformed objects: computing the resulting objec...