Journal ArticleWe present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost associated with storing and intersecting the displaced geometry. This is unfortunate because displacement maps allow the addition of large amounts of geometric complexity into models. Our method works for models composed of triangles with normals at the vertices. In addition, we present a special purpose displacement that creates a smooth surface that interpolates the triangle vertices and normals. Thus two adjacent triangles which share two vertices and normals will be smoothly interpolated. This combination allows relatively coarse models to be di...
Even though the speed of software ray tracing has recently been increased to interactive performan...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Journal ArticleAbstract- We describe a system for interactively rendering isosurfaces of tetrahedral...
Displacement mapping is a technique in computer graphics which allows a simple base surface to be de...
The introduction of global illumination and texture mapping enabled the generation of high-quality, ...
Displacement mapping is ideal for modern GPUs since it enables high-frequency geometric surface deta...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
We present a fast view-dependent algorithm for ray tracing bended surfaces defined by triangular F-p...
We present efficient data structures and caching schemes to accelerate ray-surface intersections for...
An approach to ray tracing complex models containing mathematically defined surfaces is presented. P...
no notePer-pixel displacement mapping algorithms such as [Policarpo et al. 2005; Tatarchuk 2006] bec...
In many scientific and engineering areas, CAD models are constructed by combining simple primitives ...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
In this chapter, we present distance mapping, a technique for adding small-scale dis-placement mappi...
Even though the speed of software ray tracing has recently been increased to interactive performan...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Journal ArticleAbstract- We describe a system for interactively rendering isosurfaces of tetrahedral...
Displacement mapping is a technique in computer graphics which allows a simple base surface to be de...
The introduction of global illumination and texture mapping enabled the generation of high-quality, ...
Displacement mapping is ideal for modern GPUs since it enables high-frequency geometric surface deta...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
We present a fast view-dependent algorithm for ray tracing bended surfaces defined by triangular F-p...
We present efficient data structures and caching schemes to accelerate ray-surface intersections for...
An approach to ray tracing complex models containing mathematically defined surfaces is presented. P...
no notePer-pixel displacement mapping algorithms such as [Policarpo et al. 2005; Tatarchuk 2006] bec...
In many scientific and engineering areas, CAD models are constructed by combining simple primitives ...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
In this chapter, we present distance mapping, a technique for adding small-scale dis-placement mappi...
Even though the speed of software ray tracing has recently been increased to interactive performan...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Journal ArticleAbstract- We describe a system for interactively rendering isosurfaces of tetrahedral...