In this chapter, we present distance mapping, a technique for adding small-scale dis-placement mapping to objects in a pixel shader. We treat displacement mapping as a ray-tracing problem, beginning with texture coordinates on the base surface and calcu-lating texture coordinates where the viewing ray intersects the displaced surface. For this purpose, we precompute a three-dimensional distance map, which gives a measure of the distance between points in space and the displaced surface. This distance map gives us all the information necessary to quickly intersect a ray with the surface. Our algorithm significantly increases the perceived geometric complexity of a scene while maintaining real-time performance. Cook (1984) introduced displace...
In this thesis, new algorithms and architectures are presented for the acquisition and rendering of ...
Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This ...
The implementation of displacement mapping on subdivision surfaces is discussed in this paper The su...
Displacement mapping is a technique in computer graphics which allows a simple base surface to be de...
Displacement mapping is widely recognized as a very useful technique for adding visual detail to low...
Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to ...
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all oc...
ment mapping, and (d) view-dependent displacement mapping with self-shadowing. Significant visual ef...
ment mapping, and (d) view-dependent displacement mapping with self-shadowing. Significant visual ef...
We consider the problem of recovering 3D surface displacements using both shading and multi-view ste...
[[abstract]]Silhouette is a key feature that distinguishes displacement mapping from normal mapping...
[[abstract]]This paper presents two extensions to inverse displacement mapping, methods which attemp...
We present an extension to texture mapping that supports the representation of 3-D surface details a...
Journal ArticleWe present an algorithm for ray tracing displacement maps that requires no additional...
[[abstract]]For effectively rendering surface details, many texture-based methods such as normal map...
In this thesis, new algorithms and architectures are presented for the acquisition and rendering of ...
Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This ...
The implementation of displacement mapping on subdivision surfaces is discussed in this paper The su...
Displacement mapping is a technique in computer graphics which allows a simple base surface to be de...
Displacement mapping is widely recognized as a very useful technique for adding visual detail to low...
Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to ...
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all oc...
ment mapping, and (d) view-dependent displacement mapping with self-shadowing. Significant visual ef...
ment mapping, and (d) view-dependent displacement mapping with self-shadowing. Significant visual ef...
We consider the problem of recovering 3D surface displacements using both shading and multi-view ste...
[[abstract]]Silhouette is a key feature that distinguishes displacement mapping from normal mapping...
[[abstract]]This paper presents two extensions to inverse displacement mapping, methods which attemp...
We present an extension to texture mapping that supports the representation of 3-D surface details a...
Journal ArticleWe present an algorithm for ray tracing displacement maps that requires no additional...
[[abstract]]For effectively rendering surface details, many texture-based methods such as normal map...
In this thesis, new algorithms and architectures are presented for the acquisition and rendering of ...
Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This ...
The implementation of displacement mapping on subdivision surfaces is discussed in this paper The su...