We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static or moving, far away or nearby. Our approach is very simple: a relief texture (texture extended with an orthogonal displacement per texel) is mapped onto a polygon using a two-step process: First, it is converted into an ordinary texture using a surprisingly simple 1-D forward transform. The resulting texture is then mapped onto the polygon using standard texture mapping. The 1-D warping functions work in texture coordinates to handle the parallax and visibility changes that result from the 3-D shape of the displacement surface. The subsequent texture-mapping opera...
International audienceThis paper introduces a new method to bind the techniques of texture mapping t...
In this chapter, we present distance mapping, a technique for adding small-scale dis-placement mappi...
Planar projective texture parameterization for relief mapping and heightfields produces a distorted ...
This paper describes a new Image Based Rendering technique aimed at increasing the realism of textur...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D imag...
Figure 1: Rendering of virtual surface detail (left and center, [Policarpo et al. 2005]) and shadow ...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
Spiral texture mapping extends and combines two main categories of texture mapping approaches, namel...
An algorithm for the mapping of texture from multiple camera views onto a 3D model of a real object ...
Most published techniques for mapping two-dimensional texture patterns onto three-dimensional curved...
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, pro...
Generating images of texture mapped geometry requires projecting surfaces onto a two-dimensional scr...
Te xture mapping is one of the most successful new techniques in high quality image synthesis. Its u...
Texture mapping is one of the most successful new techniques in high-quality image synthesis. It can...
International audienceThis paper introduces a new method to bind the techniques of texture mapping t...
In this chapter, we present distance mapping, a technique for adding small-scale dis-placement mappi...
Planar projective texture parameterization for relief mapping and heightfields produces a distorted ...
This paper describes a new Image Based Rendering technique aimed at increasing the realism of textur...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D imag...
Figure 1: Rendering of virtual surface detail (left and center, [Policarpo et al. 2005]) and shadow ...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
Spiral texture mapping extends and combines two main categories of texture mapping approaches, namel...
An algorithm for the mapping of texture from multiple camera views onto a 3D model of a real object ...
Most published techniques for mapping two-dimensional texture patterns onto three-dimensional curved...
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, pro...
Generating images of texture mapped geometry requires projecting surfaces onto a two-dimensional scr...
Te xture mapping is one of the most successful new techniques in high quality image synthesis. Its u...
Texture mapping is one of the most successful new techniques in high-quality image synthesis. It can...
International audienceThis paper introduces a new method to bind the techniques of texture mapping t...
In this chapter, we present distance mapping, a technique for adding small-scale dis-placement mappi...
Planar projective texture parameterization for relief mapping and heightfields produces a distorted ...