Planar projective texture parameterization for relief mapping and heightfields produces a distorted appearance on steep features due to variable world-space resolution in the texture map. Yet this method is widely used because it is efficient, seamless, easy to im-plement, and well-suited to algorithmically generated data. I will develop a real-time rendering method for spatially continuous deformation of a planar projective parameterization. My goal is to retain many of the practical advantages of planar projection while providing approximately uniform world-space resolution across the texture map. Motivating scenes include a stone wall and surrounding field rep-resented in a single heightfield, roots and stones depicted on a cliff wall, a...
We present an extension to texture mapping that supports the representation of 3-D surface details a...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
This paper deals with the problem of simplifying, transmitting and rendering large textured terrain ...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
Height fields play an important role in the fast growing domain of Geographic Information Systems (...
In this thesis, methods for texture mapping voxel based terrain of arbitrary topology, are studied. ...
Figure 1: Two screen shots of an overflight of Fort Hunter Liggett, CA that illustrate the use of 4-...
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, pro...
Height fields play an important role in the fast growing domain of Geographic Information Systems (G...
The challenge in terrain synthesis for virtual environments is to provide a combination of precise u...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during r...
We present an extension to texture mapping that supports the representation of 3-D surface details a...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
This paper deals with the problem of simplifying, transmitting and rendering large textured terrain ...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
Height fields play an important role in the fast growing domain of Geographic Information Systems (...
In this thesis, methods for texture mapping voxel based terrain of arbitrary topology, are studied. ...
Figure 1: Two screen shots of an overflight of Fort Hunter Liggett, CA that illustrate the use of 4-...
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, pro...
Height fields play an important role in the fast growing domain of Geographic Information Systems (G...
The challenge in terrain synthesis for virtual environments is to provide a combination of precise u...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
[[abstract]]Texture mapping is a common technique in computer graphics to render realistic images. O...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during r...
We present an extension to texture mapping that supports the representation of 3-D surface details a...
Texture mapping is a classical technique that is commonly used in computer graphics applications as ...
This paper deals with the problem of simplifying, transmitting and rendering large textured terrain ...