This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular to the underlying surface to which the height map is applied. The manifold depends only on the eye position and surface geometry, and not on the height field. A simple stepping algorithm, moving along the surface within a manifold renders a curve of pixels to the view plane, which re-duces height map rendering to a set of one-dimensional computa-tions that can be done in parallel. The curves on the view plane for two specific underlying manifolds, a plane and a sphere, are straight lines. In this paper we focus on the specific geometry of simple un-derlying surface...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Abstract—This paper presents a more efficient and accurate method for inverse displacement mapping, ...
Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to ...
In this chapter, we present distance mapping, a technique for adding small-scale dis-placement mappi...
Displacement mapping is a technique in computer graphics which allows a simple base surface to be de...
[[abstract]]This paper presents two extensions to inverse displacement mapping, methods which attemp...
In delivery of media content involving projections of images on non-planar and deformable surfaces, ...
We consider the problem of recovering 3D surface displacements using both shading and multi-view ste...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
[[abstract]]Silhouette is a key feature that distinguishes displacement mapping from normal mapping...
ment mapping, and (d) view-dependent displacement mapping with self-shadowing. Significant visual ef...
ment mapping, and (d) view-dependent displacement mapping with self-shadowing. Significant visual ef...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Abstract—This paper presents a more efficient and accurate method for inverse displacement mapping, ...
Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to ...
In this chapter, we present distance mapping, a technique for adding small-scale dis-placement mappi...
Displacement mapping is a technique in computer graphics which allows a simple base surface to be de...
[[abstract]]This paper presents two extensions to inverse displacement mapping, methods which attemp...
In delivery of media content involving projections of images on non-planar and deformable surfaces, ...
We consider the problem of recovering 3D surface displacements using both shading and multi-view ste...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
[[abstract]]Silhouette is a key feature that distinguishes displacement mapping from normal mapping...
ment mapping, and (d) view-dependent displacement mapping with self-shadowing. Significant visual ef...
ment mapping, and (d) view-dependent displacement mapping with self-shadowing. Significant visual ef...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Abstract—This paper presents a more efficient and accurate method for inverse displacement mapping, ...
Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to ...