Displacement mapping is ideal for modern GPUs since it enables high-frequency geometric surface detail on models with low memory I/O. How-ever, problems such as texture seams, normal re-computation, and under-sampling artifacts have limited its adoption. We provide a comprehensive solution to these problems by introducing a smooth analytic displacement function. Coefficients are stored in a GPU-friendly tile based texture format, and a multi-resolution mip hierarchy of this function is formed. We propose a novel level-of-detail scheme by computing per vertex adaptive tessellation factors and select the appropriate pre-filtered mip levels of the displace-ment function. Our method obviates the need for a pre-computed normal map since normals ...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
97 p.Displaying 3D models with high detail surface at an interactive speed has long been a topic of ...
In this paper, we present a new approach to conservative bounding of displaced Bézier patches. These...
Figure 1: Local displacement such as the character footprints (left) or sculpting brushes (center) i...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
In this thesis, new algorithms and architectures are presented for the acquisition and rendering of ...
Displacement mapping is widely recognized as a very useful technique for adding visual detail to low...
Journal ArticleWe present an algorithm for ray tracing displacement maps that requires no additional...
Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This ...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Bézier surfaces are widely used in computer graphics applications. Rendering of such surfaces is com...
Figure 1: A high-quality animated production model (Ptex T-rex model c © Walt Disney Animation Studi...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to ...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
97 p.Displaying 3D models with high detail surface at an interactive speed has long been a topic of ...
In this paper, we present a new approach to conservative bounding of displaced Bézier patches. These...
Figure 1: Local displacement such as the character footprints (left) or sculpting brushes (center) i...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
In this thesis, new algorithms and architectures are presented for the acquisition and rendering of ...
Displacement mapping is widely recognized as a very useful technique for adding visual detail to low...
Journal ArticleWe present an algorithm for ray tracing displacement maps that requires no additional...
Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This ...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Bézier surfaces are widely used in computer graphics applications. Rendering of such surfaces is com...
Figure 1: A high-quality animated production model (Ptex T-rex model c © Walt Disney Animation Studi...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Rendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to ...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
97 p.Displaying 3D models with high detail surface at an interactive speed has long been a topic of ...
In this paper, we present a new approach to conservative bounding of displaced Bézier patches. These...