Figure 1: Example subdivision surface scenes rendered with diffuse path tracing (up to 8 bounces, 7 − 12 secondary rays/primary ray). Right: the Courtyard scene (66K patches after feature-adaptive subdivision) is adaptively-tessellated into 1.4M triangles from scratch per frame, and ray traced with over 90M rays per second (including shading) on a high-end Intel R©Xeon R © processor system using our efficient lazy-build caching scheme. Left: four Barbarians embedded in the Sponza Atrium scene (426K patches) and adaptively-tessellated into 11M triangles are ray traced with 40M rays per second. A 60MB lazy-build cache allows for rendering this scene with over 91 % of the performance of an unbounded memory cache. Compared to ray tracing a pre-...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
While each new generation of processors gets larger caches and more compute power, external memory b...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
Figure 1: The forest with 100 trees has been modeled using displaced patches with motion blur and wi...
Even though the speed of software ray tracing has recently been increased to interactive performan...
We introduce a ray tracing architecture which is able to handle highly complex geometry modeled by t...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
Figure 1: One of the applications of adaptive tiling is adaptive ray-bundle tracing. This scene has ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
Even though the speed of software ray tracing has recently been increased to interactive performan...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
While each new generation of processors gets larger caches and more compute power, external memory b...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
Figure 1: The forest with 100 trees has been modeled using displaced patches with motion blur and wi...
Even though the speed of software ray tracing has recently been increased to interactive performan...
We introduce a ray tracing architecture which is able to handle highly complex geometry modeled by t...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
Figure 1: One of the applications of adaptive tiling is adaptive ray-bundle tracing. This scene has ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
Even though the speed of software ray tracing has recently been increased to interactive performan...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
While each new generation of processors gets larger caches and more compute power, external memory b...