We introduce a ray tracing architecture which is able to handle highly complex geometry modeled by the classic production approach of surface patches tessellated to micro-polygons, where the number of micro-polygons can exceed the available memory. Two novel techniques allow us to carry out global illumination computations in such scenes and to trace the resulting incoherent sets of rays efficiently. For one, we introduce a technique for building the BVH over tessellated patches in time linear in the number of micro-polygons. Second, we present a two-stage ray tracing system which is highly parallel and minimizes the number of tessellation steps by reordering rays. The technique can accelerate rendering scenes of billions of micro-polygons ...
This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Figure 1: The forest with 100 trees has been modeled using displaced patches with motion blur and wi...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
An approach to ray tracing complex models containing mathematically defined surfaces is presented. P...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Rendering is one of the main areas of computer graphics. It is the process of creating realistic ima...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Figure 1: Example subdivision surface scenes rendered with diffuse path tracing (up to 8 bounces, 7 ...
International audienceWe introduce a new data structure in the form of a light hierarchy for efficie...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
Recent approaches to global illumination for dynamic scenes achieve interactive frame rates by using...
This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Figure 1: The forest with 100 trees has been modeled using displaced patches with motion blur and wi...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
An approach to ray tracing complex models containing mathematically defined surfaces is presented. P...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Rendering is one of the main areas of computer graphics. It is the process of creating realistic ima...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Figure 1: Example subdivision surface scenes rendered with diffuse path tracing (up to 8 bounces, 7 ...
International audienceWe introduce a new data structure in the form of a light hierarchy for efficie...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
Recent approaches to global illumination for dynamic scenes achieve interactive frame rates by using...
This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...