This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order to ray trace highly complex scenes we use multiresolution geometry and texture caches, and use ray differentials to determine the appropriate resolution. With this method we are able to efficiently ray trace scenes with much more geometry and texture data than there is main memory. Movie-quality rendering of scenes of such complexity had only previously been possible with pure scanline rendering algorithms. Adding ray tracing to the renderer enables many additional effects such as ac-curate reflections, detailed shadows, and ambient occlusion. The ray tracing functionality has been used in many recent movies, including Pixar’s latest movie ‘...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Unlike rasterization, where one can rely on pixel quad partial derivatives, an alternative approach ...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Ray tracing plays a significant role in computer graphics; it is a technique used to generate photor...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
We present a powerful, simple and robust method to create realistic-looking pictures of scenes with ...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Unlike rasterization, where one can rely on pixel quad partial derivatives, an alternative approach ...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Ray tracing plays a significant role in computer graphics; it is a technique used to generate photor...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
We present a powerful, simple and robust method to create realistic-looking pictures of scenes with ...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...