Projet SYNTIMThere are two ways of ray-tracing space-deformed objects: computing the resulting object and rendering it, or directly rendering the object in its initial space by curving rays. This last approach is advantageous for all non-explicit representations that often should otherwise be facetized (CSG, implicit functions), or for large databases for which too many components should be transformed (particle systems, volumes, complex geometry). We deal here with ray casting in a structured space (voxels, complex geometry in volumetric textures, geometry in grids), focusing on the local illumination evaluation, especially in the anisotropic case. We apply it to the ellipsoidal reflectance model developed for volumetric textures in \cite{...
diffuse, specular, specular normal, and specular roughness maps. (c) A rendering of the sunglasses w...
Abstract: This paper introduces the concept of imperfect volumes, a fast one-pass point-based voxeli...
From a theoretical point of view, the use of the shading cue involves estimates of the light field a...
Abstract—Based on the observation that shading conveys shape information through intensity gradients...
This synthetic paper gathers and extends my previous ones at GI'95, EWAS'95 and EWR'96 on ray-traced...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
This paper presents a novel technique to efficiently compute illumination for Direct Volume Renderin...
How may the shape of a smooth surface be inferred from an image? Traditional methods in computer vis...
In this thesis, we propose a model to simulate the small-scale geometry of cloth and develop a metho...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
International audienceShading complex materials such as acquired reflectances in multi-light environ...
Introduction The recovery of 3D structure of surfaces finds many industrial applications. There exi...
Theoretically, metric solid shape is not determined uniquely by shading. Consequently, hu-man vision...
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods wer...
diffuse, specular, specular normal, and specular roughness maps. (c) A rendering of the sunglasses w...
Abstract: This paper introduces the concept of imperfect volumes, a fast one-pass point-based voxeli...
From a theoretical point of view, the use of the shading cue involves estimates of the light field a...
Abstract—Based on the observation that shading conveys shape information through intensity gradients...
This synthetic paper gathers and extends my previous ones at GI'95, EWAS'95 and EWR'96 on ray-traced...
When rendering only directly visible objects, ray tracing a few levels of specular reflection from l...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
This paper presents a novel technique to efficiently compute illumination for Direct Volume Renderin...
How may the shape of a smooth surface be inferred from an image? Traditional methods in computer vis...
In this thesis, we propose a model to simulate the small-scale geometry of cloth and develop a metho...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
International audienceShading complex materials such as acquired reflectances in multi-light environ...
Introduction The recovery of 3D structure of surfaces finds many industrial applications. There exi...
Theoretically, metric solid shape is not determined uniquely by shading. Consequently, hu-man vision...
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods wer...
diffuse, specular, specular normal, and specular roughness maps. (c) A rendering of the sunglasses w...
Abstract: This paper introduces the concept of imperfect volumes, a fast one-pass point-based voxeli...
From a theoretical point of view, the use of the shading cue involves estimates of the light field a...