Despite their age, ray-based rendering methods are still a very active field of research with many challenges when it comes to interactive visualization. In this thesis, we present our work on Guided High-Quality Rendering, Foveated Ray Tracing for Head Mounted Displays and Hash-based Hierarchical Caching and Layered Filtering. Our system for Guided High-Quality Rendering allows for guiding the sampling rate of ray-based rendering methods by a user-specified Region of Interest (RoI). We propose two interaction methods for setting such an RoI when using a large display system and a desktop display, respectively. This makes it possible to compute images with a heterogeneous sample distribution across the image plane. Using such a non-uniform ...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Hybrid rendering combines ray-tracing and rasterization graphics techniques to generate visually acc...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
In contrast to projection-based systems, large, high resolution multi-display systems offer a high p...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We present an efficient raycasting algorithm for rendering Volumetric Depth Images (VDIs), and we sh...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
Hybrid rendering combines ray-tracing and rasterization graphics techniques to generate visually acc...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
In contrast to projection-based systems, large, high resolution multi-display systems offer a high p...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We present an efficient raycasting algorithm for rendering Volumetric Depth Images (VDIs), and we sh...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...