Figure 1: Three example scenes rendered using sample caching. Using caching during walkthrough animations allows for reusing shading results in subsequent frames, and to reduce the number of secondary rays to be cast by more than an order of magnitude. Despite tremendous progress in the last few years, realistically ren-dering 3D scenes with advanced shading and particularly global il-lumination is still extremely difficult to perform at interactive rates. Precomputation techniques can reduce the cost during rendering, however, they typically require long preprocessing times and high storage requirements. We propose a novel world-space sample caching approach for walkthroughs of static scenes that does not require precomputation and relies ...
We present an efficient runtime cache to accelerate the display of procedurally displaced and textur...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
Figure 1: A scene rendered with our method (left). We render indirect illumination (center) using pr...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applicat...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
International audienceInteractive rendering often requires the use of simplified shading algorithms ...
In rendering of high quality animations that include global illumination, the final gathering and ir...
We present an efficient runtime cache to accelerate the display of procedurally displaced and textur...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
Figure 1: A scene rendered with our method (left). We render indirect illumination (center) using pr...
Ray traced images of geometrically and optically highly complex natural environments: All scenes con...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved i...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applicat...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
International audienceInteractive rendering often requires the use of simplified shading algorithms ...
In rendering of high quality animations that include global illumination, the final gathering and ir...
We present an efficient runtime cache to accelerate the display of procedurally displaced and textur...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
Figure 1: A scene rendered with our method (left). We render indirect illumination (center) using pr...