Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, lighting conditions, and camera location allows reusing computationally-intensive shading calculations between frames to achieve significant performance improvements at little degradation in visual quality. This paper investigates a caching scheme based on reverse reprojection which allows pixel shaders to store and reuse calculations performed at visible surface points. We provide guidelines to help programmers select appropriate values to cache and present several policies for keeping cached entries up-to-date. Our results confirm this approach offers substantial ...
Radiance caching methods have proven efficient for global illumination. Their goal is to compute pre...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Computing global illumination in complex scenes is even with todays computational power a demanding ...
We present a framework and supporting algorithms to automate the use of temporal data reprojection a...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Figure 1. Our method retains the directional resolution of the luminance component of a radiance fie...
Figure 1: Three example scenes rendered using sample caching. Using caching during walkthrough anima...
Temporal coherence (TC), the correlation of contents between adjacent rendered frames, exists across...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
In rendering of high quality animations that include global illumination, the final gathering and ir...
Figure 1: A scene rendered with our method (left). We render indirect illumination (center) using pr...
Figure 1: Decoupled deferred shading enables efficient shading reuse for stochastic rasterization. T...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Radiance caching methods have proven efficient for global illumination. Their goal is to compute pre...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Computing global illumination in complex scenes is even with todays computational power a demanding ...
We present a framework and supporting algorithms to automate the use of temporal data reprojection a...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Figure 1. Our method retains the directional resolution of the luminance component of a radiance fie...
Figure 1: Three example scenes rendered using sample caching. Using caching during walkthrough anima...
Temporal coherence (TC), the correlation of contents between adjacent rendered frames, exists across...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
In rendering of high quality animations that include global illumination, the final gathering and ir...
Figure 1: A scene rendered with our method (left). We render indirect illumination (center) using pr...
Figure 1: Decoupled deferred shading enables efficient shading reuse for stochastic rasterization. T...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Radiance caching methods have proven efficient for global illumination. Their goal is to compute pre...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Computing global illumination in complex scenes is even with todays computational power a demanding ...