The course provides a practical guide to implementing irradiance caching algorithm to efficiently render flawless images featuring global illumination. In addition, recent research advances related to irradiance caching are presented: caching on glossy surfaces, temporal caching, acceleration through GPU implementation and irradiance decomposition. Since its invention 20 years ago, irradiance caching has successfully been used to accelerate the global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base th...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...