Figure 1: A scene rendered with our method (left). We render indirect illumination (center) using pre-convolved radiance caching (RC); Our contribution is an efficient and robust computation of the RC based on a voxelization (right) and view-adaptive cache placement. We present a scalable method for rendering indirect illumination in diffuse and glossy scenes. Our method builds on pre-convolved radiance caching (RC), which enables reusing the incident radiance computed at a surface point for its neighborhood. Our contributions include efficient and robust generation of these RCs based on a pre-filtered voxel representation that stores scene-geometry and surface illumination. In addition, we describe a distribution strategy that places the R...