We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and reconstruction can adapt with very fine granularity to spatio-temporal color change. A sampler uses closed-loop feedback to guide sampling toward edges or motion in the image. Temporally deep buffers store all the samples created over a short time interval for use in reconstruction and as sampler feedback. GPU-based reconstruction responds both to sampling density and space-time color gradients. Where the displayed scene is static, spatial color change dominates and older samples are given significant weight in ...
Abstract In this paper we present a novel real-time cartoon-style rendering approach, which targets ...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
We propose decoupled sampling, an approach that decouples shading from visibility sampling in order ...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
This thesis studies a render paradigm of computer graphics called "frameless rendering". Breaking wi...
This paper presents an overview and comparison of several rendering methods that aim at exploit-ing ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
This master's thesis deals with the problem of real-time rendering of computer graphics using the me...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically fo...
The use of double-buffered displays, in which the previous image is displayed until the next image i...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in ...
Just as image data compression is designed to save space while preserving the essence of an image, w...
We present a method for sampling, structuring and reconstructing progressively refined images effec...
Depth-of-field is one of the most crucial rendering effects for synthesizing photorealistic images. ...
Abstract In this paper we present a novel real-time cartoon-style rendering approach, which targets ...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
We propose decoupled sampling, an approach that decouples shading from visibility sampling in order ...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
This thesis studies a render paradigm of computer graphics called "frameless rendering". Breaking wi...
This paper presents an overview and comparison of several rendering methods that aim at exploit-ing ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
This master's thesis deals with the problem of real-time rendering of computer graphics using the me...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically fo...
The use of double-buffered displays, in which the previous image is displayed until the next image i...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in ...
Just as image data compression is designed to save space while preserving the essence of an image, w...
We present a method for sampling, structuring and reconstructing progressively refined images effec...
Depth-of-field is one of the most crucial rendering effects for synthesizing photorealistic images. ...
Abstract In this paper we present a novel real-time cartoon-style rendering approach, which targets ...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
We propose decoupled sampling, an approach that decouples shading from visibility sampling in order ...