The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling between the human user and the computer. We are experimenting with an alternate rendering strategy that computes each pixel based on the most recent input (i.e., view and object positions) and immediately updates the pixel on the display. We avoid the image tearing normally associated with single-buffered displays by randomizing the order in which pixels are updated. The resulting image sequences give the impression of moving continuously, with a rough approximation of motion blur, rather than jerking between discrete positions. We have demonstrated the effectiven...
Rendering an animation in a global illumination framework is a very costly process. Each frame has t...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
This thesis studies a render paradigm of computer graphics called "frameless rendering". Breaking wi...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
This paper presents an overview and comparison of several rendering methods that aim at exploit-ing ...
This master's thesis deals with the problem of real-time rendering of computer graphics using the me...
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering ...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in ...
Owners of IBM PC's (or equivalent) equipped with the primitive Color Graphics Adapter (CGA) hav...
Limited GPU performance budgets and transmission bandwidths mean that real-time rendering often has ...
We present a new and efficient algorithm to generate rendered animation. With respect to the approac...
Figure 1:We render temporally coherent motion blur without any motion artifacts, even on animation s...
Rendering an animation in a global illumination framework is a very costly process. Each frame has t...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
This thesis studies a render paradigm of computer graphics called "frameless rendering". Breaking wi...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
We propose an adaptive form of frameless rendering with the potential to dramatically increase rende...
This paper presents an overview and comparison of several rendering methods that aim at exploit-ing ...
This master's thesis deals with the problem of real-time rendering of computer graphics using the me...
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering ...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in ...
Owners of IBM PC's (or equivalent) equipped with the primitive Color Graphics Adapter (CGA) hav...
Limited GPU performance budgets and transmission bandwidths mean that real-time rendering often has ...
We present a new and efficient algorithm to generate rendered animation. With respect to the approac...
Figure 1:We render temporally coherent motion blur without any motion artifacts, even on animation s...
Rendering an animation in a global illumination framework is a very costly process. Each frame has t...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...