The render cache and the edge-and-point image (EPI) are techniques that permit high quality rendering at interactive rates of models illuminated with complex ray traced techniques, combining sparse sampling and discontinuities-respecting interpolation. The image reconstruction is decoupled from the samples generation process and permits the use of arbitrary shaders to gather shading samples. Although the system uses seemingly familiar graphics operations, their behavior differ in subtle and interesting ways from the regular graphics hardware use. This work presents a multi-pass rendering algorithm that brings the render cache and EPI image generation processes to programmable graphics hardware utilizing their newest capabilities. Its imp...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
The Render Cache [1,2] allows the interactive display of very large scenes, rendered with complex gl...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
International audienceInteractive rendering often requires the use of simplified shading algorithms ...
International audienceInteractive rendering requires rapid visual feedback. The render cache is a ne...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Even though computer graphics applications are widely used, they remain challenging to implement and...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Commodity graphics hardware has become increasingly programmable over the last few years but has bee...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
The Render Cache [1,2] allows the interactive display of very large scenes, rendered with complex gl...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
International audienceInteractive rendering often requires the use of simplified shading algorithms ...
International audienceInteractive rendering requires rapid visual feedback. The render cache is a ne...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Even though computer graphics applications are widely used, they remain challenging to implement and...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Commodity graphics hardware has become increasingly programmable over the last few years but has bee...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
The Render Cache [1,2] allows the interactive display of very large scenes, rendered with complex gl...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...