With the continuous increase of processing power, the graphic hardware – also called Graphic Processor Unit (GPU) – is naturally assuming most part of the rendering pipeline, leaving the Central Processor Unit (CPU) with more idle time. In order to take advantage of this when rendering relief textures, the present work proposes two approaches for the mapping of relief textures. Both methods are fully implemented on the CPU leaving the GPU responsible for the per-pixel shading effects. These approaches allow the use of CPU idle time and/or multi-processed systems for the increase of real-time rendering quality and the inclusion of image-based representations
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D imag...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
Abstract. This work presents an architecture for real-time visualization, which is able to render a ...
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, pro...
Abstract. The rendering process of graphics rendering pipeline is usually com-pleted by both the CPU...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not b...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
There are strong indications that the future of interactive graphics programming is a more flexible ...
We propose a method to accelerate direct volume rendering using programmable graphics hardware (GPU)...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D imag...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
Abstract. This work presents an architecture for real-time visualization, which is able to render a ...
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, pro...
Abstract. The rendering process of graphics rendering pipeline is usually com-pleted by both the CPU...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
While image texture is effective for use in pattern-recognition and image-analysis algorithms, textu...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not b...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
There are strong indications that the future of interactive graphics programming is a more flexible ...
We propose a method to accelerate direct volume rendering using programmable graphics hardware (GPU)...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D imag...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...