Abstract. This work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. The objects being rendered are sent to the graphics pipeline as relief impostors. Their depth maps are used to apply 3D image-warping operations in order to prolong the life cycle of the synthesized images. While an image is within the graphics pipeline the CPU idle time is used to generate additional necessary images. With this method, it is possible to render images with special illumination models and effects that are impossible or unsuitable to be implemented with the shaders of the available graphics cards
Advancements in graphics hardware have allowed development of hardware-accelerated imaging displays....
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
Traditional ray tracing algorithms tend to provide photorealistic results but at high computing cost...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
Computer graphics has played a key role in modern entertainment. From videogames to animation, compu...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-...
We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors ...
The Daedalus Project has devised new methods for recovering 3D models of scenes from wide-baseline p...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
Computer graphics have long been used to help people visualise complex entities such as machine comp...
This thesis explores efficient techniques for high quality real-time rendering of large architectura...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
Advancements in graphics hardware have allowed development of hardware-accelerated imaging displays....
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
Traditional ray tracing algorithms tend to provide photorealistic results but at high computing cost...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
With the continuous increase of processing power, the graphic hardware – also called Graphic Process...
Computer graphics has played a key role in modern entertainment. From videogames to animation, compu...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-...
We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors ...
The Daedalus Project has devised new methods for recovering 3D models of scenes from wide-baseline p...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
Computer graphics have long been used to help people visualise complex entities such as machine comp...
This thesis explores efficient techniques for high quality real-time rendering of large architectura...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
Advancements in graphics hardware have allowed development of hardware-accelerated imaging displays....
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
Traditional ray tracing algorithms tend to provide photorealistic results but at high computing cost...