This thesis explores efficient techniques for high quality real-time rendering of large architectural environments using affordable graphics hardware, as applied to illumination, including window reflections, shadows, and "bump mapping". For each of these fields, the thesis investigates existing methods and intends to provide adequate solutions. The focus lies on the use of new features found in current graphics hardware, making use of new OpenGL extensions and functionality found in Shader Model 3.0 vertex and pixel shaders and the OpenGL 2.0 core. The thesis strives to achieve maximum image quality, while maintaining acceptable performance at an affordable cost. The thesis shows the feasibility of using deferred shading on current hardwar...
Thesis examines the current research and development in the field of real-time global illumination. ...
In the real world, the visual perception of an object is completely determined by the object's inter...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in har...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
Thesis examines the current research and development in the field of real-time global illumination. ...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
Thesis examines the current research and development in the field of real-time global illumination. ...
In the real world, the visual perception of an object is completely determined by the object's inter...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in har...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
Thesis examines the current research and development in the field of real-time global illumination. ...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
Thesis examines the current research and development in the field of real-time global illumination. ...
In the real world, the visual perception of an object is completely determined by the object's inter...
Hardware graphics accelerators are becoming programmable at the vertex processing and the fragment p...