A long sought goal in computer graphics is to create images as realistically as possible but at the same time as quickly as possible. Many problems have to be solved in order to achieve this goal. This dissertation focuses on solving one of the main problems in real-time image synthesis: realistic shading of objects with complex optical material properties. To this end, we develop a set of new techniques and algorithms using graphics hardware. These algorithms achieve results in real-time, which are of comparable quality to offline rendering and were previously considered impossible to achieve in real-time. In particular, we propose new algorithms for bump mapping and shadowing in bump maps, several techniques for glossy reflections using e...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
Figure 1: Several results created with our new method. In this paper we present a novel natural illu...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
This thesis explores efficient techniques for high quality real-time rendering of large architectura...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
Figure 1: Several results created with our new method. In this paper we present a novel natural illu...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
This thesis explores efficient techniques for high quality real-time rendering of large architectura...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...