A long sought goal in computer graphics is to create images as realistically as possible but at the same time as quickly as possible. Many problems have to be solved in order to achieve this goal. This dissertation focuses on solving one of the main problems in real-time image synthesis: realistic shading of objects with complex optical material properties. To this end, we develop a set of new techniques and algorithms using graphics hardware. These algorithms achieve results in real-time, which are of comparable quality to offline rendering and were previously considered impossible to achieve in real-time. In particular, we propose new algorithms for bump mapping and shadowing in bump maps, several techniques for glossy reflections usi...
One of the main goals of computer graphics is the fast synthesis of photorealistic image of virtual ...
Visual realism in computer-generated images is an important goal for many computer applications. How...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
Figure 1: Several results created with our new method. In this paper we present a novel natural illu...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
We present a new technique to render in real time objects which have part of their high frequency ge...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
International audienceThis paper illustrates the cooperation between Image Processing and Computer G...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
We present a real-time system that can draw virtual patterns or images on deforming real objects by ...
We present a new technique to render in real time objects which have part of their high frequency ge...
One of the main goals of computer graphics is the fast synthesis of photorealistic image of virtual ...
Visual realism in computer-generated images is an important goal for many computer applications. How...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
Figure 1: Several results created with our new method. In this paper we present a novel natural illu...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
We present a new technique to render in real time objects which have part of their high frequency ge...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
International audienceThis paper illustrates the cooperation between Image Processing and Computer G...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
We present a real-time system that can draw virtual patterns or images on deforming real objects by ...
We present a new technique to render in real time objects which have part of their high frequency ge...
One of the main goals of computer graphics is the fast synthesis of photorealistic image of virtual ...
Visual realism in computer-generated images is an important goal for many computer applications. How...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...