We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non-s rendering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method is not complex and can be eased by software reuse
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Current methods for realistic rendering approximate surface microstructure using a smooth normal dis...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well k...
We present a new technique to render in real time objects which have part of their high frequency ge...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
We present a simple technique to improve the perception of shape of an object. Bump mapping is well-...
This paper presents a method for simulating minor deformations that result from collisions on object...
A technique is described for rendering in real time reflections on surfaces with non-uniform roughne...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well k...
Compression and data path simplification in the context of texture- and bump-mapping hardware opens ...
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated ob...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Current methods for realistic rendering approximate surface microstructure using a smooth normal dis...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well k...
We present a new technique to render in real time objects which have part of their high frequency ge...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
We present a simple technique to improve the perception of shape of an object. Bump mapping is well-...
This paper presents a method for simulating minor deformations that result from collisions on object...
A technique is described for rendering in real time reflections on surfaces with non-uniform roughne...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well k...
Compression and data path simplification in the context of texture- and bump-mapping hardware opens ...
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated ob...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Current methods for realistic rendering approximate surface microstructure using a smooth normal dis...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well k...