Current methods for realistic rendering approximate surface microstructure using a smooth normal distribution function. This approach is not sufficient for the rendering of shiny surfaces with details (such as scratches) visible under bright light in real world. It is possible to model surface structure with high-resolution normal maps, but this approach leads to unreasonable rendering times when used with modern rendering methods based on stochastic sampling. In this thesis, we explore some of the approaches specifically designed to address this problem. As a main topic we choose the algorithm proposed by Yen et al. [2016]. We analyse, implement it, compare it with other approaches and propose some improvements. As a part of this work we i...
There are different approaches to B-spline surface visualization by ray tracing methods. But these m...
Displaying large point clouds of mainly planar point distributions yet comes with large restrictions...
International audienceIn this article we survey illustrative rendering techniques for 3D surface mod...
In this dissertation, we focus on physically-based rendering that synthesizes realistic images from ...
International audienceOne of the most important criticisms that can be made concerning synthesized i...
An effective method to render realistic metallic surface in realtime application is proposed. The pr...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We introduce a new surface representation, the patchwork, to extend the problem of surface reconstru...
our method binning reference time pi xe l i nt en si ty normal distribution function Figure 1: A ren...
Abstract—Applying non-linear transfer functions and look-up tables to procedural functions (such as ...
Despite the relative sophistication of modern surface design systems, many graphical renderings of s...
The low-level interpretation of images provides constraints on 3D surface shape at multiple resoluti...
In this paper we present a new technique for rendering very large datasets representing point-sample...
Technical reportAbstract: Despite the relative sophistication of modern surface design systems, many...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
There are different approaches to B-spline surface visualization by ray tracing methods. But these m...
Displaying large point clouds of mainly planar point distributions yet comes with large restrictions...
International audienceIn this article we survey illustrative rendering techniques for 3D surface mod...
In this dissertation, we focus on physically-based rendering that synthesizes realistic images from ...
International audienceOne of the most important criticisms that can be made concerning synthesized i...
An effective method to render realistic metallic surface in realtime application is proposed. The pr...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We introduce a new surface representation, the patchwork, to extend the problem of surface reconstru...
our method binning reference time pi xe l i nt en si ty normal distribution function Figure 1: A ren...
Abstract—Applying non-linear transfer functions and look-up tables to procedural functions (such as ...
Despite the relative sophistication of modern surface design systems, many graphical renderings of s...
The low-level interpretation of images provides constraints on 3D surface shape at multiple resoluti...
In this paper we present a new technique for rendering very large datasets representing point-sample...
Technical reportAbstract: Despite the relative sophistication of modern surface design systems, many...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
There are different approaches to B-spline surface visualization by ray tracing methods. But these m...
Displaying large point clouds of mainly planar point distributions yet comes with large restrictions...
International audienceIn this article we survey illustrative rendering techniques for 3D surface mod...