This paper presents a method for simulating minor deformations that result from collisions on objects’ surfaces. The method alters only bump maps and leaves mesh geometry unchanged; it is suited to real - time applications where the primary concern is computational efficiency. The paper provides a representative model for deformable objects. Texture mapping and computer graphics techniques based on lighting are referenced as well. Finally, results are provided, along with the most noteworthy findings obtained with the use of this method
Deformation techniques are often used to model the shape of geometric objects. This paper presents a...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
In this paper, we articulate a meshless computational paradigm for the effective modeling, accurate ...
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, mor...
We present a simple technique to improve the perception of shape of an object. Bump mapping is well-...
We present a new technique to render in real time objects which have part of their high frequency ge...
We introduce an inclusion-field technique for fast detection of collisions between a highly deformab...
This paper explores different bump mapping techniques and their implementation. Bump mapping is a te...
AbstractWe introduce an inclusion-field technique for fast detection of collisions between a highly ...
We present a new real-time approach to simulate deformable objects using a learnt statistical model ...
Continuous collision detection techniques are applied extensively in the simulation of deformable su...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Deformation techniques are often used to model the shape of geometric objects. This paper presents a...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
In this paper, we articulate a meshless computational paradigm for the effective modeling, accurate ...
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, mor...
We present a simple technique to improve the perception of shape of an object. Bump mapping is well-...
We present a new technique to render in real time objects which have part of their high frequency ge...
We introduce an inclusion-field technique for fast detection of collisions between a highly deformab...
This paper explores different bump mapping techniques and their implementation. Bump mapping is a te...
AbstractWe introduce an inclusion-field technique for fast detection of collisions between a highly ...
We present a new real-time approach to simulate deformable objects using a learnt statistical model ...
Continuous collision detection techniques are applied extensively in the simulation of deformable su...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Deformation techniques are often used to model the shape of geometric objects. This paper presents a...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...