Realistic images can be computed at interactive frame rates for Computer Graphics applications. Meanwhile, High Dynamic Range (HDR) rendering has a growing success in video games and virtual reality applications, as it improves the image quality and the player's immersion feeling. In this paper, we propose a new method, based on a physical lighting model, to compute in real time a HDR illumination in virtual environments. Our method allows to re-use existing virtual environments as input, and computes HDR images in photometric units. Then, from these HDR images, displayable 8-bit images are rendered with a tone mapping operator and displayed on a standard display device. The HDR computation and the tone mapping are implemented in OpenSceneG...
ISMAR 2008 : 7th IEEE and ACM International Symposium on Mixed and Augmented Reality , Sep 15-18, 20...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range ...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
In this work we present a real time method of lighting virtual objects using measured scene radiance...
Tremendous progress in the development and accessibility of high dynamic range (HDR) technology that...
Tremendous progress in the development and accessibility of high dynamic range (HDR) technology that...
The LEPSiS is leading applied research on the transportation field. This PhD addresses perception an...
The LEPSiS is leading applied research on the transportation field. This PhD addresses perception an...
High Dynamic Range (HDR) technology is regarded as the latest revolution in digital multimedia, as i...
The LEPSiS is leading applied research on the transportation field. This PhD addresses perception an...
Cette thèse se situe à l’interface de deux des sujets de recherche du LEPSi8S, la perception et la r...
Driving simulators, particularly low-cost ones, suffer from a lack of visual realism in comparison w...
High Dynamic Range (HDR) technology is regarded as the latest revolution in digital multimedia, as i...
ISMAR 2008 : 7th IEEE and ACM International Symposium on Mixed and Augmented Reality , Sep 15-18, 20...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range ...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
In this work we present a real time method of lighting virtual objects using measured scene radiance...
Tremendous progress in the development and accessibility of high dynamic range (HDR) technology that...
Tremendous progress in the development and accessibility of high dynamic range (HDR) technology that...
The LEPSiS is leading applied research on the transportation field. This PhD addresses perception an...
The LEPSiS is leading applied research on the transportation field. This PhD addresses perception an...
High Dynamic Range (HDR) technology is regarded as the latest revolution in digital multimedia, as i...
The LEPSiS is leading applied research on the transportation field. This PhD addresses perception an...
Cette thèse se situe à l’interface de deux des sujets de recherche du LEPSi8S, la perception et la r...
Driving simulators, particularly low-cost ones, suffer from a lack of visual realism in comparison w...
High Dynamic Range (HDR) technology is regarded as the latest revolution in digital multimedia, as i...
ISMAR 2008 : 7th IEEE and ACM International Symposium on Mixed and Augmented Reality , Sep 15-18, 20...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range ...
We present an interactive system for fully dynamic scene lighting using captured high dynamic range...