Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They work by replacing the distant object with a simple texture map. Although this texture map must be updated as the viewpoint moves around the scene, it is not necessary to do this every frame. The saving inherent in not completely rendering the entire scene for every frame means that using impostors can significantly improve frame rate. One of the main challenges presented by the implementation of such a rendering algorithm is the capture, organisation and tracking of the impostor textures needed for every object. This paper explores some ways of doing this using OpenGL in ways that make the best use of current consumer level graphics hardware
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
In modern 3D games and movies, large character crowds are commonly rendered which can be expensive w...
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Imposters are a powerful technique which has been widely used for many years in the graphics communi...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Abstract. This work presents an architecture for real-time visualization, which is able to render a ...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
International audienceDense dynamic aggregates of similar elements are frequent in natural phenomena...
The demand for visual quality in video games is higher than ever. Video games approximate real objec...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors ...
Traditional ray tracing algorithms tend to provide photorealistic results but at high computing cost...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
In modern 3D games and movies, large character crowds are commonly rendered which can be expensive w...
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Imposters are a powerful technique which has been widely used for many years in the graphics communi...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Abstract. This work presents an architecture for real-time visualization, which is able to render a ...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
International audienceDense dynamic aggregates of similar elements are frequent in natural phenomena...
The demand for visual quality in video games is higher than ever. Video games approximate real objec...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors ...
Traditional ray tracing algorithms tend to provide photorealistic results but at high computing cost...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
In modern 3D games and movies, large character crowds are commonly rendered which can be expensive w...
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-...