Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem is the huge amount of memory required for impostors. This paper presents an algorithm that automatically places impostors into a scene so that a desired frame rate and image quality is always met, while at the same time not requiring enormous amounts of impostor memory. The low memory requirements are provided by a new placement method and through the simultaneous use of other acceleration techniques like visibility culling and geometric levels of detail
We propose some improvements for two imaged-based impostor techniques. We have also developed a modu...
International audienceUrban environments present unique challenges to interactive visualization syst...
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-...
Imposters are a powerful technique which has been widely used for many years in the graphics communi...
We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors ...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
The demand for visual quality in video games is higher than ever. Video games approximate real objec...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
ACM Symposium on Interactive 3D Graphics and Games Redwood City, CA, February 15 - 17, 2008 Vario...
The rendering process of a large number of 3D objects is computationally expensive and to achieve a ...
In this paper, we present a new impostor-based representation for 3D animated characters supporting ...
International audienceWe present a new data structure for encoding the appearance of a ge-ometric mo...
grantor: University of TorontoTerrains are often seen in many graphics applications which ...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
We propose some improvements for two imaged-based impostor techniques. We have also developed a modu...
International audienceUrban environments present unique challenges to interactive visualization syst...
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-...
Imposters are a powerful technique which has been widely used for many years in the graphics communi...
We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors ...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
The demand for visual quality in video games is higher than ever. Video games approximate real objec...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
ACM Symposium on Interactive 3D Graphics and Games Redwood City, CA, February 15 - 17, 2008 Vario...
The rendering process of a large number of 3D objects is computationally expensive and to achieve a ...
In this paper, we present a new impostor-based representation for 3D animated characters supporting ...
International audienceWe present a new data structure for encoding the appearance of a ge-ometric mo...
grantor: University of TorontoTerrains are often seen in many graphics applications which ...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
We propose some improvements for two imaged-based impostor techniques. We have also developed a modu...
International audienceUrban environments present unique challenges to interactive visualization syst...
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-...