International audienceThis paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environments. We introduce a new type of impostor, which has the desirable property of limiting de-occlusion errors to a user-specified amount. This impostor, composed of multiple layers of textured meshes, replaces the distant geometry and is much faster to draw. It captures the relevant depth complexity in the model without resorting to a complete sampling of the scene. We show that layers can be dynamically updated during visualization. This guarantees bounded scene complexity in each frame and also exploits temporal coherence to improve image quality...
In this paper free-viewpoint rendering is addressed and a new fast approach for virtual views synthe...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
International audienceDense dynamic aggregates of similar elements are frequent in natural phenomena...
International audienceWe present a new data structure for encoding the appearance of a ge-ometric mo...
International audienceUrban environments present unique challenges to interactive visualization syst...
Populated urban environments are very important in many applications such as urban planning and ente...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
163 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.We demonstrate an interactive...
The creation of complete reconstructions of populated urban environments are technically difficult t...
The creation of complete reconstructions of populated urban environments are technically difficult t...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
In this paper free-viewpoint rendering is addressed and a new fast approach for virtual views synthe...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
International audienceDense dynamic aggregates of similar elements are frequent in natural phenomena...
International audienceWe present a new data structure for encoding the appearance of a ge-ometric mo...
International audienceUrban environments present unique challenges to interactive visualization syst...
Populated urban environments are very important in many applications such as urban planning and ente...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
163 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.We demonstrate an interactive...
The creation of complete reconstructions of populated urban environments are technically difficult t...
The creation of complete reconstructions of populated urban environments are technically difficult t...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
In this paper free-viewpoint rendering is addressed and a new fast approach for virtual views synthe...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...