We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors increase the latency tolerance of an interactive rendering system, which allows us to use the power of a parallel machine even at high resolutions and framerates. Impostors also decrease the required rendering bandwidth, which makes possible the interactive use of a variety of advanced rendering techniques. These techniques are demonstrated by the interactive high-quality rendering of very large detailed models on large distributed-memory parallel machines
Traditionally, high computational costs have restricted high-fidelity interactive rendering to expen...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
163 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.We demonstrate an interactive...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
This paper describes a number of parallel rendering strategies that were tested in order to determin...
Abstract. This work presents an architecture for real-time visualization, which is able to render a ...
We describe the PVR (Parallel Volume Rendering) system, which consists of a mix of modular C/Tcl/Tk ...
The authors present a parallel algorithm for fast rendering. A set of zones which can be concurrentl...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
In order for computer graphics to accurately represent real world environments, it is essential that...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
Traditionally, high computational costs have restricted high-fidelity interactive rendering to expen...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
163 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.We demonstrate an interactive...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
This paper describes a number of parallel rendering strategies that were tested in order to determin...
Abstract. This work presents an architecture for real-time visualization, which is able to render a ...
We describe the PVR (Parallel Volume Rendering) system, which consists of a mix of modular C/Tcl/Tk ...
The authors present a parallel algorithm for fast rendering. A set of zones which can be concurrentl...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
In order for computer graphics to accurately represent real world environments, it is essential that...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
Traditionally, high computational costs have restricted high-fidelity interactive rendering to expen...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...