Real-time rendering of detailed animated characters in crowd simulations is still a challenging problem in computer graphics. State-of-the-art approaches can render up to several thousand agents by consuming most of the graphics processing unit (GPU) resources, leav- ing little room for other GPU uses such as driving the crowd simulation. Polygonal meshes deformed through skinning in real time are suitable for simulations involving a relatively small number of agents, since the rendering cost of each animated character is proportional to the complexity of its polygonal representation. A number of techniques have been proposed to accelerate the rendering of animated characters. Besides view frustum and occlusion culling te...
Current simulation applications are mainly focused on the efficient management of scenarios with sta...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
In this paper, we present a new impostor-based representation for 3D animated characters supporting ...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
ACM Symposium on Interactive 3D Graphics and Games Redwood City, CA, February 15 - 17, 2008 Vario...
High-quality, detailed animated characters are often represented as textured polygonal meshes. The p...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Per-joint impostors have been used to achieve high performance when rendering thousands of agents, w...
Recent developments in crowd simulation have allowed thousands of characters to be rendered in real-...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
Current simulation applications are mainly focused on the efficient management of scenarios with sta...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
In this paper, we present a new impostor-based representation for 3D animated characters supporting ...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
ACM Symposium on Interactive 3D Graphics and Games Redwood City, CA, February 15 - 17, 2008 Vario...
High-quality, detailed animated characters are often represented as textured polygonal meshes. The p...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Per-joint impostors have been used to achieve high performance when rendering thousands of agents, w...
Recent developments in crowd simulation have allowed thousands of characters to be rendered in real-...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
Current simulation applications are mainly focused on the efficient management of scenarios with sta...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...