Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint compared to classic impostors. In this poster we exploit the potential of per joint impostors to further increase both visual quality and performance. The CAVAST framework for crowd simulation and rendering has been used to quantitatively evaluate our improvements with the profiling tools that it provides. Since different applications will have different requirements in terms of performance vs. visual quality, we have extended CAVAST with a new user interface to ease this process.Peer Reviewe
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
SILVA JÚNIOR, Erasmo Artur da. Método dinâmico para troca de representação em sistemas híbridos de r...
We propose some improvements for two imaged-based impostor techniques. We have also developed a modu...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
In this paper, we present a new impostor-based representation for 3D animated characters supporting ...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
ACM Symposium on Interactive 3D Graphics and Games Redwood City, CA, February 15 - 17, 2008 Vario...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
We present a method to accelerate the visualization of large crowds of animated characters. Linear-b...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
SILVA JÚNIOR, Erasmo Artur da. Método dinâmico para troca de representação em sistemas híbridos de r...
We propose some improvements for two imaged-based impostor techniques. We have also developed a modu...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
In this paper, we present a new impostor-based representation for 3D animated characters supporting ...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
ACM Symposium on Interactive 3D Graphics and Games Redwood City, CA, February 15 - 17, 2008 Vario...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
We present a method to accelerate the visualization of large crowds of animated characters. Linear-b...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
SILVA JÚNIOR, Erasmo Artur da. Método dinâmico para troca de representação em sistemas híbridos de r...